Wednesday, September 14, 2011

Mass Effect 2, Best Armor for Insanity Difficulty


I initially felt that the best armor for Mass Effect 2 on the Insanity difficulty level was the Cerberus Assault Armor. It gave you 10 % shield, 10 % health plus 10 %in heavy weapon ammo boosts. The downside is that you have to buy the Cerberus Network to get it if you didn't buy Mass Effect 2 new. It costs 1200 points. But if you buy the game new, the network, armor and Zaeed comes free. And trust me Zaeed is a great ally for the Insanity difficulty level.

As you build up your character's powers and health capabilities, I believe another armor works more effectively. It's the Kestrel armor. (Pictured.) You get it by purchasing the Aegis pack. It will cost you 160 Microsoft points. Now not only do you get the armor but you get the M-29 Incisor Sniper rifle. The rifle fires three shots at a time, so it's a nice alternative to your regular sniper rifle.

But it's the armor that makes this DLC worthwhile. On the Insanity difficulty level you need as much extra shields as possible. The Kestrel armor comes in five pieces. You can wear one piece with other pieces of other armor. However, I suggest you use Kestrel armor complete, i.e. use all five pieces together. By doing so, you get a whopping 25 % boost in shields. On Insanity difficulty, that can be the difference between life and death. Now don't get me wrong, you may not notice anything but it's the small amount of extra time of protection that makes the difference. You see I believe the 25 % boost from the Kestrel armor is better than the Cerberus armor's 10 % boost in both shields and health. Here's where Mass Effect Wikipedia details all the features of the armor.

Are there any cons? Yeah, the armor is goofy looking. I mean your helmet makes you look like a big bug. And there's not eye slots so you look blind. So what? If you've played the game on the normal difficulty using the N7 armor, you already have seen your character's emotions in cutscenes. The goal here is to stay alive.

No comments: